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Gwyn Conaway

Costume Designer | Consultant | Illustrator
  • Costume Design
  • Costume Concept Art & Illustration
  • Costume Simulation
  • Publications
  • Social Media
  • About

Personal works in Marvelous Designer that showcase 3D garment simulation techniques and a breadth of skills. Please contact Conaway directly to discuss her professional experience. 

Concept: Polizia

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Concept: Cocoon Vest

Explorations on the characteristics of neoprene and sports foams. Variations on elastic drawstrings, both around the circumference of the neck and down the front of the collar. 

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Concept: Blade Bomber

Inspired by the world of Bladerunner, this bomber jacket fits perfectly into the 1980s aesthetic. 

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Hoodie

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1980s Puff Vest

A study of Marty McFly's vest in Back to the Future. Variations in material and textures from wool to satin nylon to leather. 

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Crinoline Ensemble

This 1860s dress is a full ensemble and consists of five separate garments. The impression of the crinoline hoop's structure can be seen through the dress's skirt folds, giving the dress added visual complexity and implied movement. 

This ensemble is an example of fashion history, garment construction technique, and intimate knowledge of the MD workflow coming together. 

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Hoop Impressions
Hoop Impressions

The striated shadows on the skirt are the impressions of the undergarments that support its shape. These details are what make the model feel like a real costume, as the weight of the skirt depresses the ruffled crinoline beneath. 

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Crinoline Under Ensemble

In this video, I show that each garment is layered over the last. The under ensemble consists of bifurcated pantaloons, chemise, corset, and petticoat crinoline. When the corset is removed, the sinched chemise is revealed to be a whole and separate garment. From this point forward, shortcuts can be made to streamline the simulation, and if the production chooses to see her in just a chemise, we will have the intact garment available. 

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Top and Under Views
Top and Under Views

The basic structure was first modeled in Maya and imported into MD as an avatar. They were then fully-encased in cotton for maximum polish and performance potential - It's best to assume that like in Gone with the Wind, this hoop will fly up, swing around, and be seen multiple times during animation. 

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Mass Effect Series 01: Shepard's Dress

This quick project explores improvements in garment construction for the Mass Effect franchise. 

This vinyl dress, worn by Commander Shepard in the original trilogy, has awkward proportions due to the combination of high-waisted hip stripes and a narrow neckline. 

In reconstructing the dress, I filled out the bust on the sides and in the top front panel's curved edges. This allows for the proportions of the hips and bust to be balanced, resulting in a stronger design from all sides. 

Original Model
Original Model
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Optional Racer Back Variation
Optional Racer Back Variation

Jam No. 1

A challenge to model fresh designs every week with variations of a garment to modify the set. 

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Jam No. 2

Weekly Challenge. Fitted lycra polyester dress with silk souffle front/back panels and chiffon panier skirts. Dress is fitted through the hips due to the connection of lycra panels through the pelvic region all the way around the body. Without this detail, the integrity of the garment wouldn't hold muster.

Although the sheer panels of the skirts and torso look like the same fabric, the souffle used in the torso is also very important. Souffle has stretch and helps maintain the tight fit. It is a common textile used in dancewear and haute couture "nude" fashion.

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Jam No. 3

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Jam No. 4

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Back to Costume Simulation
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Jam No. 5
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Concept: Polizia
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Concept: Cocoon Vest
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Concept: Blade Bomber
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Hoodie
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1980s Puff Vest
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Crinoline Ensemble
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Mass Effect Series 01: Shepard's Dress
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Jam No. 1
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Jam No. 2
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Jam No. 3
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Jam No. 4